![]() ![]() The game is draped in melancholy from the very beginning. Before I expound on that though, let’s dive into the story. It was a tight platformer that would require accuracy, skill, and patience three things that have been in short supply, for me as a gamer, the more the years amble on. ![]() I knew going in that it would have some of Super Meat Boy‘s DNA in it. I knew going in that I was going to be subjected to the type of gameplay that my older reaction time was simply no longer equipped to handle.īut here’s the thing about The End is Nigh in my personal experience: it is indeed everything I find stressful about video games, and yet I rarely got stressed out-at least not in the bad way that made me peace-out of other games in the past. ![]() Oddly enough, I said the same thing about “bullet hell” style games before I discovered Isaac.īy the time Nigh was released on the Nintendo Switch, I was already an unapologetic McMillen fan, so naturally, I bought it day one. What makes T he End Is Nigh (TEIN) so unique to me, personally, is that these types of games normally do not interest me, simply because I find my stress level outweighs my enjoyment level. Even when they seem wildly unpredictable, there is a system in place to guarantee your success, if you’re willing to pay attention. There is a structure to them rooted in his masterful skill of game design. Not just because his games excel at being instantly rapturous experiences, but because they come from a unique, uncompromising, honest place.įor all the nods, references, and winks to other titles from the past, his games ultimately feel like they could have only come from him. I hold the work of Edmund McMillen, creator of such well-known indie games as Super Meat Boy and The Binding of Isaac, in very high regard. ![]()
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