![]() And all of those choices, from my decision to let an old man join my caravan to the item I gave to my biggest bruiser, impacted my stats in battle. Poor choices left me completely screwed.Įvery decision, no matter how small, had an impact on the story, and there were certainly a few times where I reloaded a previous save because a careless choice would've left me high and dry. Wise decisions often netted me renown, the game's main form of currency. The choices I made here impacted everything - there were times I left or inadvertently killed a beloved character, or had to deal with a scandal among my troops. The Banner Saga splits time between turn-based battles and dialogue trees, where I made all of my quest-related decisions. It's an appealing setup supported by the game's two primary parts. As the game opens, the narrator notes that the sun has been stuck in the sky for an unknown period of time - an omen underscored by disasters natural and otherwise that befall the varls and humans throughout The Banner Saga. Even the world itself may be coming to an end. The game alternates between two intertwining stories - one starring human archers Rook and his daughter Alette, and the other following a varl consortium led by a brawler named Hakon.īoth Rook and Hakon lead caravans of fighters and clansmen throughout a bitter landscape, dodging mechanical soldiers called dredge. The Banner Saga is set in a Nordic fantasy universe where giants (named varls) live alongside humans. The Banner Saga gets this marriage of mechanics and aesthetic right, stumbling only when its story can't quite live up to the promise of its world. There are numbers to crunch and stats to mull over while taking in the pretty pictures. Its colorful exterior hides an intense game of tactics, with combat that feeds into the rest of the game. ![]()
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